My Work
Selected published projects, with gameplay systems and development tools highlighted.
A narrative puzzle game where minesweeper-style interactions determine dialogue outcomes during a first date.
Tools: Unity · C# · Aseprite
Systems: Puzzle interactions connected to narrative responses.
A browser-based idle game where players harvest corn and purchase upgrades and workers to improve production.
Tools: Unity · C# · Aseprite
Systems: Resource accumulation, upgrade purchases and worker-based production.
A horror adventure created for the 1-Button Jam, using a single control for multiple player actions.
Tools: Unity · C# · Aseprite · Audacity
Systems: Single, double and triple presses, plus held input, trigger different actions.
An underwater survival game created for the Brackeys Game Jam. Players manage oxygen and use a harpoon to collect resources and repel aquatic threats.
Tools: Unity · C# · Aseprite
Systems: Oxygen management and harpoon interactions.
A published action roguelike set in a research facility with a dark secret. An early milestone in completing and releasing a playable game.
Tools: Unity · C#
Systems: A complete playable project released for Windows.
Pulled from itch.io, project files deleted. These two games are now lost media — but they were part of the journey that led here. That's just the process.